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Medieval House I (Not so stylized)

Concept idea - How about creating a medieval village that's different from the ordinary? Here, the concept is to use different colors and textures to make them appear real and stylized at the same time, but with a purpose—a peculiar village, not of darkness, but rather "joyful," with a unique energy and buildings.

The wood is aged (from the effects of time), there are signs of mold, and there are also metal rings supporting this structure. The colors are not chosen randomly; they indicate functions. The colors and textures are not always the same; they vary, as in real life.

In this case: A medieval house. This was created with 3ds max and painted with substance 3d painter.

Perspective I

Perspective I

Perspective II

Perspective II

Perspective III

Perspective III

Perspective IIV

Perspective IIV

Perspective V

Perspective V

model

model

substance

substance