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GAME ENVIRONMENT CONCEPT: Metal City (Unreal Engine)

"Metal City" is my first Unreal Scene with the PBR workflow.
Streets, sidewalks, trash cans, lampposts, banners, and buildings were all modeled by me, except:
Trees: Blender Add-ons: Botaniq / SuperTexture
TEXTURES: cc0textures / texturehaven / texturelib / textures.com / freepink

The idea of this project is to create a city not very modern, not very old, and inspired by the game Cyberpunk 2077. Blender was used for modeling and rendering. Textures and fonts were obtained from third-party websites are referenced in the previous post, https://sildo.artstation.com/projects/48Ao0k

Reference Map

Reference Map

Unreal engine 5 editor  screenshot

Unreal engine 5 editor screenshot

Unreal engine 5 editor  screenshot

Unreal engine 5 editor screenshot

Unreal engine 5 editor  screenshot

Unreal engine 5 editor screenshot

Unreal engine 5 editor  screenshot

Unreal engine 5 editor screenshot

Unreal engine 5 editor  screenshot

Unreal engine 5 editor screenshot

Shader editor

Shader editor

Shader editor

Shader editor